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Comcast’s OnDemand Reaches 11 Billion Views, Nearly Twice The Number Of iTunes Music Downloads

Comcast has reached the 11-billion views milestone for its On Demand video services since the launch of the feature 6 years ago. The cable operator threw out some interesting factoids to help measure the magnitude of its milestone.
Comcast points out that 11 billion views is nearly two times the total number of music downloads (6 billion) sold on iTunes since its launch six years ago. The company adds that 11 billion views is four times the total number of Big Macs sold in the US (3 billion) over the same time period and 30 times the total number of Harry Potter books sold around the world (375 million copies). Yeah, it’s a lot. But it’s less than how many videos are watched on the Web in a single month (that number reached 11 billion last April). And it is still a fraction of how many movies and TV shows Comcast cable customers watch on the other 300 channels they get with their monthly subscription.
The cable company also announced that PBS will now be available On Demand in HD. (Don’t knock anything over rushing for that remote). OnDemand gives consumers instantaneous access to more than 10,000 programs each month. Some are free, some cost $3.99. But unlike iTunes songs, you don’t get to keep them.
Crunch Network: CrunchBase the free database of technology companies, people, and investors
OpenDNS Protects Against the Conficker Worm [OpenDNS]
Yesterday we offered up a guide to protecting your Windows PC from the Conficker worm, set to start doing … something today. Free net service OpenDNS is another option for anyone concerned about today’s not-so-funny happening.
Why? OpenDNS has been tracking the Conficker worm and blocking the sites it keeps reaching out to for its nefarious further instructions. As OpenDNS’ David Ulevitch puts it:
The latest variant of Conficker is now churning through 50,000 domains per day in an attempt to thwart blocking attempts. Consider this: at any given time we have filters that hold well over 1,000,000 domains (when you combine our phishing and domain tagging filters). 50,000 domains a day isn’t going to rock the boat.
In other words, even if Conficker has made it onto your PC, or a PC somewhere in your house/office, OpenDNS will likely stop the worm from contacting the site that would tell it what to do.
If you’re still using your Road Runner/Comcast/Verizon DNS pre-sets on your home router, consider that OpenDNS can also speed up your surfing by allowing keyboard shortcuts from any system, work as a parental filter, and prevent you from seeing so many of those “no such site, but here’s a whole bunch of ads!” parking pages. It’s free to use and set up; here’s a detailed guide for home networks.
Game Developers Conference 2009 Round-Up

The CrunchGear mobile newswagon is parked in downtown San Francisco for the Game Developers Conference, and although this is a more industry-orientated show, we’ve managed to find some pretty interesting stuff — and of course, a few of the latest games.
The news on everybody’s minds is OnLive, a games service which is roughly comparable to a streaming movie service like Netflix On Demand or what have you. The hardware is to be free, and it will support any USB- or Bluetooth-compatible controllers. Purchased games are run in datacenters (on state of the art hardware, we hope), which then push the content out to you. But they’re not sending game assets — they send a video image of the game as you play it on their machine. It sounds ridiculous, but with good, local servers they can get the ping under 10-20ms, at which point it is almost unnoticeable that the game you’re playing is actually a few cities away. Not everyone is so optimistic.
We gave it a shot, and (my driving skills notwithstanding) had no trouble in the form of video artifacts, skipped frames, or lag. Impressive, but the proof of the pudding is in the launching, and when they can provide this level of latency and reliability to thousands of people scattered around the country simultaneously, then we’ll talk. After the demo, we spoke with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they’re aiming for with their 720p60 stream, and when I asked about tension with ISPs, he hinted cryptically that they had that under control. I just hope Comcast and the like haven’t “overbooked” their cable and fiber the way airlines do flights.
Both Microsoft and Sony gave developers a boost, Microsoft in the form of a sleek new developer console and kit tools, Sony by dropping its devkit’s price significantly. Nintendo, as at E3, told us how well they were doing, revealed a couple new games, and demonstrated something ridiculous. Adding the capability to use SDHC cards is a welcome change, however.
The 360 will be receiving a motion-based controller soon, bringing it up to speed nominally with the other consoles in that area. The Gametrak Freedom relies on a sort of ultrasonic sonar, with stereo detectors attached to the display. We gave it a try and it seemed to work decently; keep your eye on CG for video of yours truly flailing grotesquely at virtual tennis balls.
Aside from the relatively far-reaching news I’ve mentioned, GDC is primarily a developer’s paradise. Indie game developers rub elbows with greats like Hideo Kojima and there are more talks, panels, and tutorials than we thought possible, or practical. We’re looking forward to E3 to see how some of these new technologies pan out in a more consumer-orientated environment.
As for games themselves, we got to try out the DSi camera, Punch-Out!!! for the Wii, Fat Princess, and a few others.
Lastly, if you or your spouse or young one is in the market for a little more rhythm, we’re running a contest to win a pre-release copy of Rhythm Heaven for the DS.
For those of you reading this at or around GDC, we hope to see you at one of the many industry events that will be going on later.
Crunch Network: CrunchBase the free database of technology companies, people, and investors
AT&T And Comcast’s Non-Denial Denial Of Three Strikes
Yesterday some stories broke about how AT&T and Comcast were “testing” the RIAA’s “three strikes” plan. As we noted, this wasn’t a surprise at all, as both companies had indicated willingness to do so — but it was amusing to see both companies avoid fully admitting it. In fact, both companies have now come out denying that they’re doing any such thing, but you have to read between the lines here, and it’s not at all difficult to see what’s almost certainly happening.
Both companies are "testing" a program by which they send infringement notices on to the users. That's the part that both have admitted they're doing, but they get to deny any three strikes plan, because no one's getting cut off. But, that's only because people haven't been accused multiple times yet. Thus, this way they get to start heading down that path without ever making an official statement that they support the RIAA's plan to kick people off. It's a way to ease into such a program (they hope) without the PR headaches that would come with such a plan. But, note that neither AT&T nor Comcast will take a stand like Verizon has, where it flat out said that it will not give in to the RIAA (and, in Verizon’s case, the company does have a decent history fighting against the RIAA when it comes to protecting its customers’ privacy).
If AT&T and Comcast really want people to believe that they're not going down this path, then why won't they come out and say the same things that Verizon is saying?
Permalink | Comments | Email This Story
Game Developers Conference 2009 Round-Up

The CrunchGear mobile newswagon is parked in downtown San Francisco for the Game Developers Conference, and although this is a more industry-orientated show, we’ve managed to find some pretty interesting stuff — and of course, a few of the latest games.
The news on everybody’s minds is OnLive, a games service which is roughly comparable to a streaming movie service like Netflix On Demand or what have you. The hardware is to be free, and it will support any USB- or Bluetooth-compatible controllers. Purchased games are run in datacenters (on state of the art hardware, we hope), which then push the content out to you. But they’re not sending game assets — they send a video image of the game as you play it on their machine. It sounds ridiculous, but with good, local servers they can get the ping under 10-20ms, at which point it is almost unnoticeable that the game you’re playing is actually a few cities away. Not everyone is so optimistic.
We gave it a shot, and (my driving skills notwithstanding) had no trouble in the form of video artifacts, skipped frames, or lag. Impressive, but the proof of the pudding is in the launching, and when they can provide this level of latency and reliability to thousands of people scattered around the country simultaneously, then we’ll talk. After the demo, we spoke with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they’re aiming for with their 720p60 stream, and when I asked about tension with ISPs, he hinted cryptically that they had that under control. I just hope Comcast and the like haven’t “overbooked” their cable and fiber the way airlines do flights.
Both Microsoft and Sony gave developers a boost, Microsoft in the form of a sleek new developer console and kit tools, Sony by dropping its devkit’s price significantly. Nintendo, as at E3, told us how well they were doing, revealed a couple new games, and demonstrated something ridiculous. Adding the capability to use SDHC cards is a welcome change, however.
The 360 will be receiving a motion-based controller soon, bringing it up to speed nominally with the other consoles in that area. The Gametrak Freedom relies on a sort of ultrasonic sonar, with stereo detectors attached to the display. We gave it a try and it seemed to work decently; keep your eye on CG for video of yours truly flailing grotesquely at virtual tennis balls.
Aside from the relatively far-reaching news I’ve mentioned, GDC is primarily a developer’s paradise. Indie game developers rub elbows with greats like Hideo Kojima and there are more talks, panels, and tutorials than we thought possible, or practical. We’re looking forward to E3 to see how some of these new technologies pan out in a more consumer-orientated environment.
As for games themselves, we got to try out the DSi camera, Punch-Out!!! for the Wii, Fat Princess, and a few others.
Lastly, if you or your spouse or young one is in the market for a little more rhythm, we’re running a contest to win a pre-release copy of Rhythm Heaven for the DS.
For those of you reading this at or around GDC, we hope to see you at one of the many industry events that will be going on later.
Crunch Network: CrunchBase the free database of technology companies, people, and investors
AT&T And Comcast’s Non-Denial Denial Of Three Strikes
Yesterday some stories broke about how AT&T and Comcast were “testing” the RIAA’s “three strikes” plan. As we noted, this wasn’t a surprise at all, as both companies had indicated willingness to do so — but it was amusing to see both companies avoid fully admitting it. In fact, both companies have now come out denying that they’re doing any such thing, but you have to read between the lines here, and it’s not at all difficult to see what’s almost certainly happening.
Both companies are "testing" a program by which they send infringement notices on to the users. That's the part that both have admitted they're doing, but they get to deny any three strikes plan, because no one's getting cut off. But, that's only because people haven't been accused multiple times yet. Thus, this way they get to start heading down that path without ever making an official statement that they support the RIAA's plan to kick people off. It's a way to ease into such a program (they hope) without the PR headaches that would come with such a plan. But, note that neither AT&T nor Comcast will take a stand like Verizon has, where it flat out said that it will not give in to the RIAA (and, in Verizon’s case, the company does have a decent history fighting against the RIAA when it comes to protecting its customers’ privacy).
If AT&T and Comcast really want people to believe that they're not going down this path, then why won't they come out and say the same things that Verizon is saying?
Permalink | Comments | Email This Story
AT&T And Comcast’s Non-Denial Denial Of Three Strikes
Yesterday some stories broke about how AT&T and Comcast were “testing” the RIAA’s “three strikes” plan. As we noted, this wasn’t a surprise at all, as both companies had indicated willingness to do so — but it was amusing to see both companies avoid fully admitting it. In fact, both companies have now come out denying that they’re doing any such thing, but you have to read between the lines here, and it’s not at all difficult to see what’s almost certainly happening.
Both companies are "testing" a program by which they send infringement notices on to the users. That's the part that both have admitted they're doing, but they get to deny any three strikes plan, because no one's getting cut off. But, that's only because people haven't been accused multiple times yet. Thus, this way they get to start heading down that path without ever making an official statement that they support the RIAA's plan to kick people off. It's a way to ease into such a program (they hope) without the PR headaches that would come with such a plan. But, note that neither AT&T nor Comcast will take a stand like Verizon has, where it flat out said that it will not give in to the RIAA (and, in Verizon’s case, the company does have a decent history fighting against the RIAA when it comes to protecting its customers’ privacy).
If AT&T and Comcast really want people to believe that they're not going down this path, then why won't they come out and say the same things that Verizon is saying?
Permalink | Comments | Email This Story
Game Developers Conference 2009 Round-Up

The CrunchGear mobile newswagon is parked in downtown San Francisco for the Game Developers Conference, and although this is a more industry-orientated show, we’ve managed to find some pretty interesting stuff — and of course, a few of the latest games.
The news on everybody’s minds is OnLive, a games service which is roughly comparable to a streaming movie service like Netflix On Demand or what have you. The hardware is to be free, and it will support any USB- or Bluetooth-compatible controllers. Purchased games are run in datacenters (on state of the art hardware, we hope), which then push the content out to you. But they’re not sending game assets — they send a video image of the game as you play it on their machine. It sounds ridiculous, but with good, local servers they can get the ping under 10-20ms, at which point it is almost unnoticeable that the game you’re playing is actually a few cities away. Not everyone is so optimistic.
We gave it a shot, and (my driving skills notwithstanding) had no trouble in the form of video artifacts, skipped frames, or lag. Impressive, but the proof of the pudding is in the launching, and when they can provide this level of latency and reliability to thousands of people scattered around the country simultaneously, then we’ll talk. After the demo, we spoke with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they’re aiming for with their 720p60 stream, and when I asked about tension with ISPs, he hinted cryptically that they had that under control. I just hope Comcast and the like haven’t “overbooked” their cable and fiber the way airlines do flights.
Both Microsoft and Sony gave developers a boost, Microsoft in the form of a sleek new developer console and kit tools, Sony by dropping its devkit’s price significantly. Nintendo, as at E3, told us how well they were doing, revealed a couple new games, and demonstrated something ridiculous. Adding the capability to use SDHC cards is a welcome change, however.
The 360 will be receiving a motion-based controller soon, bringing it up to speed nominally with the other consoles in that area. The Gametrak Freedom relies on a sort of ultrasonic sonar, with stereo detectors attached to the display. We gave it a try and it seemed to work decently; keep your eye on CG for video of yours truly flailing grotesquely at virtual tennis balls.
Aside from the relatively far-reaching news I’ve mentioned, GDC is primarily a developer’s paradise. Indie game developers rub elbows with greats like Hideo Kojima and there are more talks, panels, and tutorials than we thought possible, or practical. We’re looking forward to E3 to see how some of these new technologies pan out in a more consumer-orientated environment.
As for games themselves, we got to try out the DSi camera, Punch-Out!!! for the Wii, Fat Princess, and a few others.
Lastly, if you or your spouse or young one is in the market for a little more rhythm, we’re running a contest to win a pre-release copy of Rhythm Heaven for the DS.
For those of you reading this at or around GDC, we hope to see you at one of the many industry events that will be going on later.
Crunch Network: CrunchBase the free database of technology companies, people, and investors