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June 30th, 2011 Uncategorized none Comments

Former EA executive, KPCB sFund lead and all around inspiring person Bing Gordon led a talk today at the sFund Gamification Summit. In his talk Gordon broke down platitudes like “gamification is important” into key actionable takeaways on how succeed with gamification, takeaways that could be reformatted and applied to any company.

When asked why he went through the trouble of putting his guide to how to successfully gamify together for entrepreneurs, Bing told me, “Every startup CEO should understand gamification, because the gaming is the new normal,” referring to the fact that every one who had a Nintendo at 16 also has a brain that works in a way that’s more receptive to game elements. “We are overdeveloping the visual cortex of our customers,” he said.

Gamification is as important as social and mobile Gordon told me, which makes sense, as elements like rewarding people for behavior are pure human psychology. His talk was separated into a three-pronged approach, Acquire, Engage and Retain, “All your experiences are three part experiences,” he said.

The best way to acquire customers was to eliminate bounce, by creating a pleasant experience at first entry way, being said. “If you create cognitive dissonance in the first 5 seconds they bounce,” he said.  Designers should aim for creating a “touchable box” or something that people want to touch. He then referred to the game’s interface as being an engine, saying that a great UX/UI guy could save a company from having to throw out thousands of lines of code and could replace five engineers.

Baked in virality was also emphasized as a huge part of customer acquisition, and Gordon said that addition of Facebook profiles were responsible for 15 million versus 1 million monthly active users on Zynga Poker. Adding a friend bar meant 70 million MAUs versus two million on Farmville according to Gordon. “People come back more often when they have a date,” he said.

In terms of user engagement, Gordon advised CEOs that first impressions matter, “Your job is to create a “Wow” within the first session … The value of gamification is the mechanics second and the mind of gamers first.”

Things like virtual goods, showing numbers and giving badges are ways to positively reinforce users for playing your game. Letting them own part of the game by generating and submitting their own content was another way to solidify this emotional bond between creator and user.

Bing also emphasized the value of avatars in games, “Any kind of avatar that people buy into can dramatically change engagement.” It makes sense, people love things that give them a sense of identity. If a game, service or anything really can give them that, then they’re hooked.

Constraints, pre-announcements, and engendering social obligations to play a game were other things Gordon touched on that can contribute to customer retention. He said that the number one question on a game designer’s mind regarding a user should be “Will she come back?” and then “When?”

“We’re in an era where we can have billion dollar audiences,” he closed out the talk saying. There’s no harm in using a few tried and true devices to keep people coming back.


June 30th, 2011 Uncategorized none Comments

Given a second chance to pass an anti-TSA groping bill in Texas, it appears that Texas state elected officials chickened out again. While the State Senate had watered down the bill so that it allowed the TSA to continue to do the “enhanced patdowns” if they had a “reasonable suspicion” (rather than the “probable cause” standard in the original bill), the House failed to vote on the newly revised bill by the end of the session yesterday, which apparently means that the bill can’t be introduced again this year.

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June 30th, 2011 Uncategorized none Comments

Online advertising is growing, and much of that growth is happening in display advertising. While search ads still make up 46 percent of the total over display’s 38 percent, display grew twice as fast as search in 2010. Many online businesses rely on advertising as a supplemental revenue stream in support of their business model — if not the sole source — especially from AdSense. As such, companies and startups spend a lot of time testing out different ad iterations, looks, and copy in an effort to find the most clickable ad content and the most lucrative campaigns. And, interestingly, relatively tiny tweaks to wording and content in ads can have a fairly dramatic effect on clickthrough rates, increasing them as much as tenfold.

A lot of businesses end up losing valuable time and money trying out different wordings and approaches, which is why MixRank, a startup out of the latest class of Y Combinator companies, is today launching a competitive intelligence service that clues businesses into how successful the AdSense display and contextual advertising of other companies (read: their competitors) has been. If, for example, your business is advertising a similar product to another company in the space, MixRank allows users to skip past the some 80 percent of ads that lose money, and view the methods of attack that are working for their competitors. Users can also view the sites that are directing the most traffic to their competitors.

To make this possible, MixRank has effectively created a search engine for AdSense that crawls pages running Google ads, and since Google sorts these ads by effectiveness, MixRank indexes this data and estimates ad performance. After crawling these pages, MixRank takes into account Google’s sorting of the ads by effectiveness, then uses this data to serve essential performance analytics.

As you can get a sense from the image above, MixRank’s service yields a ton of interesting data for advertisers. Using MixRank’s dashboard, users can see that, of the different wordings WooMe is testing for their Google ads, the top phrasing has been far more successful than the other pilots. As advertisers employ different calls to action in their advertising, these businesses can now get a better sense of whether using immediacy, scarcity, or time limits, etc will be more effective in selling their products. Users can quickly test these different calls and easily see what’s working.

As one can see in this example of Gillette advertising, the most successful ads don’t target sites that have the same theme as the product they’re hawking, but instead using common cases, problems, and questions to address their potential customers. The top Gillette ad for deodorant is “Interview with confidence”, for example.

Mixrank Co-founders Ilya Lichtenstein, whose background is in affiliate marketing, told me that many of the seemingly pervasive daily deals sites out there all essentially play “follow the leader” when it comes to advertising (as they seem to do with business models and more). Many of the smaller sites can’t compete with the leaders like Groupon and LivingSocial, because they don’t have the resources to build a large team of salespeople, researchers, and copywriters, so they find the easiest ways to mimic the leaders.

So, because it’s true that, in any highly competitive market with thin margins, there are usually only a few ads or traffic sources that resonate with customers and get big CTRs, MixRank levels the playing field. It allows smaller businesses access to the same copy, content, testing and comparative analysis that the big boys utilize; smaller operations can see where their competitors are buying ad real estate and view what type of ad copy is working best. (

Thanks to Cofounder Scott Milliken, who built most of MixRank’s architecture, the service currently indexes 93,000 sites using Google AdSense, and that number continues to grow every day. One might, of course, assume that a caveat to MixRank’s business might be intrinsic to scaling and adoption, but even as more and more businesses sign up to use the service, it seems that ads will only become more efficient at a faster rate, as each team learns from another’s experiments. And, in the end, that could be better for consumers, too.

MixRank is completely free at this point, as it tests the market to see what kind of adoption it will see, but Lichtenstein told me he has plans to eventually implement a subscription model (an affordable monthly one) to monetize. And big picture plans include building a model of the whole display market, which may eventually include machine learning to work towards building a prediction engine that can tell users which particular version of a campaign might be the most successful.

It’s a deceptively simple concept, but a very interesting one, so check it out, and let us know what you think.

Information provided by CrunchBase


June 30th, 2011 Uncategorized none Comments

Today’s featured workspace transforms a narrow nook off an entryway into a super-organized home office which fits two workstations and a “storage wonder wall.” More »



June 30th, 2011 Uncategorized none Comments

Apparently, Facebook is gearing up to show off something “awesome” next week. At least, that’s what CEO Mark Zuckerberg told reporters while he was visting the Seattle Facebook offices yesterday. Reuters reports that whatever it is, it has been developed by the 40-person team based in Seattle. And they think it might be in the mobile or tablet space.

All we know for sure is that it won’t be Project Spartan, the HTML5-based app platform that Facebook has been working on with a small group of outside developers in secret for months. Spartan will not be ready to go before the middle of July at the earliest, we’re told — nor is it based in Seattle.

What is based in Seattle are teams with deep ties to mobile. Earlier this year, the team up there put a lot of work into merging the m.facebook.com and touch.facebook.com sites together. Given that part of what we’ve seen in the leaked Facebook mobile photos app closely resembles a part of the new photo experience on m.facebook.com, it’s possible Facebook will unveil their new mobile photos offering from Seattle. All we’ve heard recently is that the pictures we leaked were somewhat old (but very real). We also believe that there will not be a stand-alone app when it’s released, but rather, it will be a part of the current Facebook app experience.

We also know that the Facebook team in Seattle has been trying to build up a desktop software team. But the hiring is ongoing for that, so don’t expect any news out of that department for quite some time.

The wildcard is the iPad app. We know it’s coming soon, and have spoken with multiple people who have seen it now. It’s not clear if the Seattle team built it or not, but it’s certainly possible.

Update: One source says it “highly unlikely” that Facebook’s announcement next week is the iPad app.

Information provided by CrunchBase


June 30th, 2011 Uncategorized none Comments


Google is now highlighting authors and content creators next to web pages in search results, and it just started working for this blog. Here’s how to hook it up for your site. (Hint: use the http, not https, link to your Google profile in your rel="author" link.)


June 30th, 2011 Uncategorized none Comments

When the creative ideas or words just aren’t flowing the way they used to (or at all), one possible way to get out of that rut is to create for someone else. Doing someone else a favor may bring on the inspiration. More »



June 30th, 2011 Uncategorized none Comments


Back in 1930, Modern Mechanix reported on Charles Miller, of Portland, OR, who was rambling around the nation in a homemade mobile-home that included a plot of grass from his beloved hometown.

WHEN Charles Miller, of Portland, Oregon, found the wanderlust too much for him in spite of his love for the old home, he decided to see the world and carry his home right with him, too. So he built a complete bungalow on the chassis of his car–not even forgetting to put in a nice bit of lawn. Then he started out and since starting he has traveled over 200,000 miles and isn’t through yet. Mr. Miller claims to have the only motorized house and lot in the country. The “lot” consists of a narrow strip of earth and turf.

Carries Own Grass 200,000 Miles (Feb, 1930)



June 30th, 2011 Uncategorized none Comments

Virgin America offers Chromebook rentals, the Fed’s limits how much banks can charge to swipe your debit card, and Starbucks updates its iPhone App. More »



June 30th, 2011 Uncategorized none Comments

Back in March, we first exposed Disco, a group messaging app that the Slide team within Google had built. And that’s not all they’ve been working on. Say hello to Pool Party, another secret project by the same team within Google.

We don’t know much about Pool Party other than it’s a photo-sharing app that the Slide team has built. It is also believed to be Android-only for now (as you can see in the screenshots below). The emphasis is said to be on creating group albums (“pools”) that show new photos in real time.

The app is currently in invite-only beta testing. And Google was able to secure the poolpartyapp.com domain for it — not quite as sexy as disco.com, but it will do.

What’s perhaps most interesting about this is that Slide is building these new apps within Google while other teams at Google work on similar projects. For example, Google+ features both a group messaging component (Huddle) and a mobile photo sharing component (Instant Upload). When I asked the Google+ leads, Vic Gundotra and Bradley Horowitz, why they weren’t just using Disco inside of Google+, they both said they had no idea what I was talking about — while smiling.

It’s believed that Slide is allowed to work autonomously on their own projects within Google, and both of these apps appear to be very much proof of that. The question is if and when Google will use its own clout to promote these things. Disco is already on version 2 with no Google promotion yet.

Sadly, unlike Facebook’s secret photos app, we were only able to secure two photos of Pool Party. Enjoy.

Update: A Brodie Duncan notes on Twitter, look what’s in the Android Market already — with 0 installs! It’s not clear if you’ll be able to use Pool Party this way since it’s in private beta, but get downloading!

 

Information provided by CrunchBase


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